S P A R K E D !

Keal's "S P A R K E D!" is a maze game where you are an alien bombtech named "Sparky" attempting to navigate labyrinths while disarming mines. Sparky has powerups such as shields, bombs and energy tanks for use in avoiding and disabling booby traps. The goal is to get from the spawn spot to the exit platform without running out of health energy.

Input: Gamepad, Keyboard, Mouse
Mode: 3D Mineshaft
Updated: 2026-01-02

1. Gamepad Controls

This game is intended to play using a gamepad.

The controls are as follows:


Left Joystick
(Lateral)
Motion (Left/Right)
Lateral tilt makes Sparky run left or right; alternatively accelerating when jetpack is enabled.

Left Joystick
(Up)
Motion (Up)
Upward tilt makes Sparky either jump or engage an active jetpack.

Left Joystick
(Down)
Motion (Down)
Downward tilt reduces side-to-side motion.

Right Joystick
(Up)
Jetpack (Hold Up)
First Use Will Toggle-Off Auto-Jetpack.

Right Joystick
(Down)
Variable Magnetic Gravity Lock (Hold Down)
Will dampen horizontal velocity and induce vertical descent.

2. Keyboard Controls

This game is also playable using a keyboard, as follows:


Arrow Keys
Motion (Combo)
Downward tilt reduces side-to-side motion.

O Key
Jetpack (Hold)
First Use Will Toggle-Off Auto-Jetpack.

3. Mouse Controls

This game is also playable using a mouse, as follows:


Mouse Move
Motion (Drag)
Downward tilt reduces side-to-side motion.

Left Mouse
Jetpack (Hold)
First Use Will Toggle-Off Auto-Jetpack.

4. Powerups

The powerups are as follows:


Energy
Sparky's remaining life force

Bombs
Used by Sparky to defuse mines and booby traps at cost of one Bomb.

Shields
Protects Sparky against explosions at cost of one Shield with 1/3 chance of defusal.

Jetpack
Not a powerup, but is used by Sparky to navigate while airborne. (Recharges when not in use)

Jetfuel
This upgrade increases Sparky's maximum amount of jetfuel for his jetpack.

5. Boobytraps

Booby traps are as follows:


Sea Mine
Detonates while touched every 6/10ths of a second.

Wooden Crate
Detonates while touched every 6/10ths of a second.

6. Terrain

Terrain casts are as follows:


Water
Swim

Ladder
Climb

Wall
Barrier

Spawn
Waypoint
Activate all Spawns.

Exit
Waypoint
Once all Spawns are activated, Activate all Exits.

7. Footer Form

Footer Form:

Select previous map...
Drop down menu:
Select a previously generated level.
Enter a map name
Text box:
Enter level randomizer seed.
Reroll
Button:
Reroll the current level seed.
Now
Button:
Automatically roll seed based on current time.
Hard Reset
Button:
Automatically reload entire game.
Screenshot
Button:
Automatically take a screenshot.

8. Scoreboard

Scoreboard:


Traps
The amount of Traps disarmed

Spawns
The amount of Spawn Waypoints activated.

Exits
The amount of Exit Waypoints activated.

Tanks
The amount of Energy Powerups collected

Bombs
The amount of Bomb Powerups collected

Shields
The amount of Shield Powerups collected

Jetfuels
The amount of Jetfuel Upgrades collected

Sparks
Total Score for the current Stage.
(Out of 999,999)
(Grades "F" thru "S")

Timer
Total Time in the current Stage.

Spawn
Sparky's Spawn Location in the current Stage.

Stage
Seed Name for the current Stage.

9. Outro (End Game)

Outro: (End Game)

End Game
(Greet)
Oh Noez! / Hooray!
End Game
(Status)
Sparky has: died! / beat the level!
Current Stage
(Seed)
<Seed Name>
Session Time
(Duration)
<Session Duration>
Leaderboard Position
(Rank)
<Ordinal Rank per current Stage>
Personal Best
(Delta)
<Delta from previous/current Personal Best>
Improvement
(Ratio)
<Ratio to previous/current Personal Best>
Starting Location
(Spawn)
<Start Location>

10. Sparky Animations

Sparky's Animation Frames are as follows:

Chirality
Sparky's Animation Frames are Chiral; He has both Left-Hand and Right-Hand versions of all frames.
There are both Left-based and Right-based pairs per frame.
As below is a list of all Left-Hand "Sparky" sprites:

Stand
Stand
When Sparky is motionless while on top of any ground cast.

Walk
Walk
When Sparky is slowly moving horizontally while on top of any ground cast.

Run
Run
When Sparky is quickly moving horizontally while on top of a ground cast.

Jump
Jump
When Sparky is moving upwards without using booster jets.

Fall
Fall
When Sparky is moving downwards without using booster jets.

Swim
Swim
When Sparky is submerged in a water cast.

Climb
Climb
When Sparky is moving on a ladder cast without using booster jets.

Jetpack
Jetpack
When Sparky is using booster jets.

Charge
Charge
(Obsolete/Unused)

11. Powerup Rings

Powerup Ring behaviors are as follows:

Automation
Sparky's various suits are automatically selected based on the following priority basis per availability:

Defuser Kit
Bombs (Defuser Kit, Teal Power Ring)
Gray with Gold trim
Top Priority

Hazmat Suit
Shields (Hazmat Suit, Magenta Power Ring)
Gold with Orange trim
Secondary Priority

Fuel Cell
Energy (Fuel Cells, Green Power Ring)
Teal with Magenta trim
Absolute Fallback
(When this is empty or negative, Sparky dies.)
Heads Up Display
Sparky's various suits come with an enclosed "Powerup Ring" HUD in one of three colors as listed above.
Rings are rendered as sonar-sweeping arcs around Sparky, each arc having a superimposed icon of the given powerup.
As follows is the table for combined arcs per stock of the given powerup:
0 Blades:
Stock <= 0
1 Blade:
Stock <= 3
2 Blades:
Stock <= 7
3 Blades:
Stock <= 15
4 Blades:
Stock <= 22
5 Blades:
Stock <= 30
6 Blades:
Stock <= 42
7 Blades:
Stock <= 57
8 Blades:
Stock <= 63
9 Blades:
Stock <= 80
10 Blades:
Stock > 80