Keal's "S P A R K E D!" is a maze game where you are an alien bombtech named "Sparky" attempting to navigate labyrinths while disarming mines. Sparky has powerups such as shields, bombs and energy tanks for use in avoiding and disabling booby traps. The goal is to get from the spawn spot to the exit platform without running out of health energy.
Input: Gamepad, Keyboard, Mouse
Mode: 3D Mineshaft
Updated: 2026-01-02
1. Gamepad Controls
This game is intended to play using a gamepad.
The controls are as follows:
Left Joystick (Lateral)
Motion (Left/Right) Lateral tilt makes Sparky run left or right; alternatively accelerating when jetpack is enabled.
Left Joystick (Up)
Motion (Up) Upward tilt makes Sparky either jump or engage an active jetpack.
Jetpack (Hold) First Use Will Toggle-Off Auto-Jetpack.
4. Powerups
The powerups are as follows:
Energy
Sparky's remaining life force
Bombs
Used by Sparky to defuse mines and booby traps at cost of one Bomb.
Shields
Protects Sparky against explosions at cost of one Shield with 1/3 chance of defusal.
Jetpack
Not a powerup, but is used by Sparky to navigate while airborne. (Recharges when not in use)
Jetfuel
This upgrade increases Sparky's maximum amount of jetfuel for his jetpack.
5. Boobytraps
Booby traps are as follows:
Sea Mine
Detonates while touched every 6/10ths of a second.
Wooden Crate
Detonates while touched every 6/10ths of a second.
6. Terrain
Terrain casts are as follows:
Water
Swim
Ladder
Climb
Wall
Barrier
Spawn
Waypoint Activate all Spawns.
Exit
Waypoint Once all Spawns are activated, Activate all Exits.
7. Footer Form
Footer Form:
Select previous map...
Drop down menu: Select a previously generated level.
Enter a map name
Text box: Enter level randomizer seed.
Reroll
Button: Reroll the current level seed.
Now
Button: Automatically roll seed based on current time.
Hard Reset
Button: Automatically reload entire game.
Screenshot
Button: Automatically take a screenshot.
8. Scoreboard
Scoreboard:
Traps
The amount of Traps disarmed
Spawns
The amount of Spawn Waypoints activated.
Exits
The amount of Exit Waypoints activated.
Tanks
The amount of Energy Powerups collected
Bombs
The amount of Bomb Powerups collected
Shields
The amount of Shield Powerups collected
Jetfuels
The amount of Jetfuel Upgrades collected
Sparks
Total Score for the current Stage. (Out of 999,999) (Grades "F" thru "S")
Timer
Total Time in the current Stage.
Spawn
Sparky's Spawn Location in the current Stage.
Stage
Seed Name for the current Stage.
9. Outro (End Game)
Outro: (End Game)
End Game (Greet)
Oh Noez! / Hooray!
End Game (Status)
Sparky has: died! / beat the level!
Current Stage (Seed)
<Seed Name>
Session Time (Duration)
<Session Duration>
Leaderboard Position (Rank)
<Ordinal Rank per current Stage>
Personal Best (Delta)
<Delta from previous/current Personal Best>
Improvement (Ratio)
<Ratio to previous/current Personal Best>
Starting Location (Spawn)
<Start Location>
10. Sparky Animations
Sparky's Animation Frames are as follows:
Chirality
Sparky's Animation Frames are Chiral; He has both Left-Hand and Right-Hand versions of all frames. There are both Left-based and Right-based pairs per frame. As below is a list of all Left-Hand "Sparky" sprites:
Stand
Stand When Sparky is motionless while on top of any ground cast.
Walk
Walk When Sparky is slowly moving horizontally while on top of any ground cast.
Run
Run When Sparky is quickly moving horizontally while on top of a ground cast.
Jump
Jump When Sparky is moving upwards without using booster jets.
Fall
Fall When Sparky is moving downwards without using booster jets.
Swim
Swim When Sparky is submerged in a water cast.
Climb
Climb When Sparky is moving on a ladder cast without using booster jets.
Jetpack
Jetpack When Sparky is using booster jets.
Charge
Charge (Obsolete/Unused)
11. Powerup Rings
Powerup Ring behaviors are as follows:
Automation
Sparky's various suits are automatically selected based on the following priority basis per availability:
Defuser Kit
Bombs (Defuser Kit, Teal Power Ring) Gray with Gold trim Top Priority
Hazmat Suit
Shields (Hazmat Suit, Magenta Power Ring) Gold with Orange trim Secondary Priority
Fuel Cell
Energy (Fuel Cells, Green Power Ring) Teal with Magenta trim Absolute Fallback (When this is empty or negative, Sparky dies.)
Heads Up Display
Sparky's various suits come with an enclosed "Powerup Ring" HUD in one of three colors as listed above. Rings are rendered as sonar-sweeping arcs around Sparky, each arc having a superimposed icon of the given powerup. As follows is the table for combined arcs per stock of the given powerup: