Story (Classic 2)

Player’s Manual

Story • Canvas Edition

1. Welcome

Story (Classic 2) is a full-screen illustrated storybook adventure. You choose a book, read a page, and select choices to travel through the story.

The current story library includes books such as Puzzlum’s Palace and The Peninsula Fortress. Each book begins at its own first page and may remember your most recent page when you return to it.

This manual is written for players. It explains how to play, save, load, and navigate without covering the developer internals behind the scenes.

2. Quick Start

  1. Open Story (Classic 2). The game appears on a full-screen canvas.
  2. Choose a book from the Books screen.
  3. Read the illustration, title, story text, and available choices.
  4. Click a choice, press its shown letter key, or use the number keys for visible options.
  5. Use F2 to open Sagas when you want to save or load your progress.

3. The Screen

Top BarQuick buttons for Books, Sagas, OSK, Page History, and Percentiles. The top bar may wrap when the window is narrow.
Books PanelThe book selection view. It lists available books and includes a Reset All entry.
Story PageThe main reading area with the current book, page title, illustration, narrative text, and choices.
Page IllustrationA rendered image from the story assets. Some pages may layer more than one illustration.
ChoicesVisible choices show a key label such as N > North, then the choice caption.
Custom CursorThe game uses its own canvas cursor. The system cursor is hidden over the game area.

4. Controls

InputAction
F1Toggle Books. If no story page is loaded yet, F1 starts the highlighted book.
F2Toggle the Saga Manager.
F3Toggle the on-screen keyboard.
F4Toggle Page History.
F5Toggle Percentiles.
EscDoes nothing by design.
TabInside the Saga Manager, switches between the save list and the Name field.
EnterActivates the focused item. In Books, starts the highlighted book. In the Saga list, loads the selected saga. In the Saga Name field, saves.
Move focus, scroll lists, or move through the on-screen keyboard depending on the open panel.
19Choose one of the visible story options by position.
Shown letter keyChoose the matching story option, such as N for North or C for Continue.
Mouse / pointerMove the game cursor and click the front-most button, choice, field, or key.
Mouse wheelScroll the Books list, Saga list, or Page History when that panel is active.

Space is intentionally blocked from doing normal browser scrolling or accidental activation. It only acts when a real story option is bound to Space.

5. Books

The Books screen is the main story selector. Each book has its own set of pages, illustrations, visited-page memory, and most-recent page.

6. Pages and Choices

A page usually contains a title, an illustration, narrative text, and a list of choices. Choices may appear or disappear depending on what pages you have already visited.

How choices work

Common choice labels

You may see direction choices like North, South, East, West, Up, or Down; conversation choices like Talk or Ask; and progress choices like Continue.

7. Page History

Page History shows your visited-page progress for the current book. It also displays a visited-pages count, such as visited pages out of the total page base count for the book.

8. Percentiles

Percentiles gives a compact progress readout for the current book.

LineMeaning
CompletionThe percentage of unique page bases visited in the current book.
EfficiencyThe percentage of exact pages visited at least once compared with total exact page visits. Repeating pages lowers this number.

Press F5 to open or close Percentiles. When Percentiles or the OSK is open, the game docks panels side-by-side in landscape or stacked in portrait.

9. Saga Manager

A Saga is your saved Story (Classic 2) progress. It can remember book progress, visited pages, current pages, and related story state.

Press F2 to open the Saga Manager.

ControlAction
Save / S / Enter in Name fieldSaves to the name currently typed in the Name field.
Load / L / Enter in save listLoads the selected saga, closes the Saga Manager, and returns to Books.
Delete / DeleteDeletes the selected saga. Autosave cannot be deleted.
Mode: Server / LocalSwitches between server-backed saves and browser local saves when available.
OSK / YOpens or closes the on-screen keyboard for saga naming.
Login / Logout / IUses the site login state for server saves.

Autosave is pinned to the top of the save list. Named sagas are useful when you want a stable checkpoint instead of relying only on autosave.

10. On-Screen Keyboard

The OSK is the canvas-rendered on-screen keyboard. It is useful for entering a saga name without using a physical keyboard.

11. Gamepad Play

Story (Classic 2) supports a virtual gamepad cursor. The default mapping is designed around common browser gamepad layouts.

Gamepad InputAction
Left stick / directional movementMoves the virtual cursor.
AClicks or activates the item under the cursor.
BBack-style action where supported.
YToggles the OSK according to the default mapping.

The Saga Manager also includes a Gamepad toggle. Turning it off returns pointer control to mouse-style behavior.

12. Troubleshooting

Esc does not close anything.

Correct. Esc is intentionally inert in Story (Classic 2).

I cannot delete autosave.

Autosave is protected. Create and delete named sagas instead.

Save says “No Saga loaded.”

Start or reset story state first, or load an existing saga. The game only saves when saga state exists in memory.

Server saves are unavailable.

Use Local mode for browser saves, or log in when server saves are required.

Clicks are not reaching the story choices.

Check whether Page History, Sagas, Percentiles, or the OSK is open. Front-most panels receive input first.

My option key does nothing.

The option may be gated by story progress, or the current page may not offer that choice. Use visible choices when in doubt.